iPhone 4S - what do game developers think?
new phone will make much difference to the iPhone games? "Over time, say the development studies
Therefore, you may have noticed that Apple got up and made an announcement last night. 4S The iPhone has a dual-core chip A5, a new camera and 1080p HD video recording, and "smart" voice-recognition service called Siri that will help you navigate the Internet information location and more. But what does all this mean for games?
Gears of War maker Epic is certainly excited. The company was in the Apple headquarters in Cupertino yesterday showing Infinity Blade 2, following the phenomenal success of iPhone RPG hack-em-up. Developed by Chair Entertainment, the title is set to make full use of the handheld processor enhanced and the new feature in IOS icloud 5, which will allow game saves to be stored remotely so that players can affect the action seamlessly between devices.
What do others think? Talking with several developers in the UK this morning, it seems that the increased processing power is the main attraction. "It is an amazing piece of equipment," enthuses Chris Byatt, co-CEO of smartphone editorial Chillingo. "With twice the power of the iPhone before and seven times faster than the graphics capabilities of the games are very exciting."
"I think parity with the CPU / GPU in the iPhone 2 is ideal for those of us who work with these high-end devices," said Simon Barratt lemon Bradford-based four-door , which just released its latest title IOS Pop Tic Toc body. "I did not expect to increase the RAM to 1 GB, 2 MB iPad 512 against, so it was a pleasant surprise and should allow for more memory work that will be available to developers. As with iPad 2, which further allows us the heart to do all the specific content that targets multi-core only, or you can add additional effects or polishing 4S owners. Developers can also provide a solid FPS boost by offloading the work a single core. "
However, Barratt adds a condition: "It is interesting to see market segmentation of Apple actively in this way, developers now have to consider that users are directed to new titles and how much effort. transmit the new device features - especially when the devices a few years ago are being pushed to new users. "
is a view echoed by other studies that talked. Hogrocket just published its first title in the IOS, tiny invaders and co-founder of Ben Ward is eager to keep their options open IOS. "With the tiny invaders, we made the extra effort to support all iPods and iPhones the way back to the IOS 3.1.3. We made our game to run at full speed on old hardware, like the iPhone 3G and iPod Touch rev. 2, since we believe it is important that these people are not left -. Make no mistake at the end it's impossible to support all hardware versions of IOS, but I think that developers should not be too quick to make games exclusively for the 4S. There is a huge user base there and IOS are still in need new games. "
With this new sense of fragmentation of the family of the IOS, then, could be a while before you see the latest technology being used by the vast majority of smaller teams. "This will be the lowest common material under the banner of the IOS for a long time to take advantage of new features and the power will be the responsibility of people like Epic," said Andrew Smith, the founder studies spilled milk. "From small studies like mine would be crazy to spend too much time, effort or money on features that allow 4S, if at the expense of old phones. "
Meanwhile, iOS 5 promises a couple of important developments for the games. Icloud feature, which allows data, photos and music stored on a remote economy and automatically synchronized between the devices Apple will obviously be useful for storing games. And Epic is not the only company exploring the possibility of developing games that can be played on iPhone, then picked up on iPhone or Mac in the future. As Barratt said: "Our game, Cricket Captain 2011 is cross-platform for PC, Mac, iPhone, iPhone, and has already saved the support of the clouds to allow users to switch between devices while playing the same game . I think the players will come to expect this ability to switch between devices with ease. "
remote gaming addition saves and the possibility of running out of multiplatform titles, some developers are looking for alternatives. "Maybe some kind of user-generated content sharing," suggests Dr. Smith. "It was the beginning of something very interesting - a version of our lines to play hardball with some editing functions like LittleBigPlanet would be something to do "
also connected gaming service game Apple Center is configured to obtain the new features of the IOS 5. The developers are under NDA so can not talk about them, but this press release last night said, "with five IOS, you can get your best face forward with Game Center even more features. Post a profile picture. Meet your partner with new friend recommendations based on the games they play and the players he already knows. Discover new games without having to leave the Game Center. And the size of an opponent in the same place with the new ratings overall performance. "In essence, Apple is the acceleration of stuff even more Xbox Live and PlayStation Network, trying to create a much broader social integration.
Siri- Ian Harper, CEO of Future Games, in London, has more ideas. "If it works well Siri - and initial reports indicate that the other -. This could be an attractive option for a variety of different uses that you can imagine the guy who does [play audio] Sang Pope could make a very strong interest and the only game with voice technology. For most developers, I imagine that could be used as an elegant alternative to the inclusion of HUD buttons messed around a beautiful game, instead of having a pause button rarely used, the players could not say your iPhone to pause the game.
- .
It does, however, sound a note of caution. "The possibilities are many, but not all are based primarily on how technology really
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