วันพุธที่ 19 ตุลาคม พ.ศ. 2554

Can Activision really revive Spider-Man?

The editor has a new open world Spider-Man game for 2012, but

your

feel tingling in your perspective?

In 2004 Activision released the best of Spider-Man game ever made. Developed by Treyarch (the team is now responsible for all calls from the annual taxes on property), Spider-Man 2 is an open-world representation of Manhattan, and some web slinging and intelligent physical structure play supported both the dominant story and discover many side quests. GTA was in fact the meaning of spider.

In a way, the title was in debt to the efforts Neversoft 2000, Spider-Man, who skillfully used the engine of Tony Hawks Pro Skater ramp to athletics characters, but Treyarch mostly minor classic was a highlight in the history of games based on popular Marvel. More recently, things did not go very well with Spider-Man: Shattered Dimensions and Spider-Man: Edge of critical time drawing mostly mediocre.

So fans of the web sling were certainly pleased to learn that in the New York Comic Con earlier this week, Activision announced a new open world Spider-Man title to be released with The Amazing Spider-Man Movie coming years. Apparently, the game follows the same plot as the movie, and has been in development for a year, thanks to a secret team of Beenox, the Canadian study responsible for the last two Spider-Man titles. According to Kotaku, Gerard Lehinay, creative director of the study, told the audience at Comic Con, "has supported the city in Spider-Man Games [...] is important for us to be able web-swing of the city. So one of the main things we have worked. "

Spider-Man, however, the capacity of the site difficult smear, which is difficult to control, and has little basis in physical reality. Also, being able to adhere to the walls means that the game designers are not able to limit the playing area, and it has many structural problems match. Heroes with more "land" powers tend to perform better in games - X-Men Origins: Wolverine was pretty good, confident in the character of the name of all the melee and physical endurance, The Incredible Hulk: Ultimate Destruction for its hand, used pontoon married to break things with destructible environments, a decent effect.

Basically, the hero that game developers need to create and are not the same as those imagined by the writers of comics. Cole McGrath in inFamous Take, for example. He wakes up after a massive explosion to see that he has super powers - but these powers are very focused around electricity and provide expertise operating in a logical and controlled in a context of play. I also liked the freedom Games irrational force that brilliantly culture superhero parody by forcing a variety of characters with strange powers to serve a structural role-play tactics to play.



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