วันพุธที่ 30 พฤศจิกายน พ.ศ. 2554

Like a Redstone Cowboy

wrote "creations of the machine in Minecraft are becoming more complex, as people rely on others' ideas. Some notable examples include the simulation of a Rubik cube, a 5-channel sequencer, a color printer 3D, a 16-bit processing unit, and game of Life. My own recent contribution in the world is universal Turing machine slow. I'm waiting for someone to implement the logic of Tetris Redstone. "


Read more of this story at Slashdot.



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RAGE PC getting new patch to fix blurry textures

RAGE PC getting new patch to fix blurry textures screenshot

RAGE

PC was a patch shortly after release, but not completely fixed. He has not had problems with blurry textures, but a new patch on the road that will solve everything.

"We have a bicubic upscaling +-choice of texture detail for the next patch for the PC that will help relieve blurred textures


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Opinion: Ten Things I Wish Uni Had Taught Me

[In this edition # altdevblogaday-review article, Adam PixoFactor Rademacher sets out ten lessons he wants collected while in college so they do not have to "up "on them later to try to become a better design.] I went to the traditional four years of high school to get my education in game design (Michigan State University, in fact) and I have never doubted that my decision to do so on the right. I always thought ...


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Sega Sammy Alters Half-Year Forecast Due To 'Weak' Game Sales

Sega Sammy has revised its financial forecasts for the first half of this fiscal year ending September 30, saw a drop in revenue expected, but an increase in profits. The company cited "weak" sales of new games as the reason for the decline in expected revenues. However, a reduction in operating expenses of the company pachinko machine means that the company moved an expected loss of benefits in place. Sales in the ...

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Street Fighter: Why I love it

Michael Gapper explains his love for Capcom Fighting series ...


have 11 years, grouped around an arcade of Street Children Fighter II cabinet over pork while the machine.



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วันอังคารที่ 29 พฤศจิกายน พ.ศ. 2554

Ask Slashdot: Passively Cooled Hardware For Game Emulation?

wrote: "I recently sold a 2011 Mac mini on craigslist, because after using it to copy my collection of Blu-ray, I tried to use it as an emulation station connected to However my TV, such as emulators. Dolphin, bsnes, etc. would cause fans to turn as turbine engines Mac mini - too high for my taste, I ask you: What hardware is recommended for the construction of a mini-system passively cooled, which will emulate the station of a media center. "?


Read more of this story at Slashdot.


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Unlimited Detail Engine Creator Champions Voxels, Dispels Criticism



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Game Story - review

History of

exhibition game in the Grand Palais in Paris is a Pac-Man and Mario pixels rubbing Cezanne and Matisse

Matisse, Cezanne, Picasso ... and Pac-Man: pass the Grand Palais in Paris, this strange conjunction sparks a thrill. Masters of Impressionism and Fauvism rubs shoulders with the heroes of pixels to star in the history of the game, a history of video games in the gallery southeast.

took 40 years for games to go from being a subculture shame to mass market the product. The Paris exhibition goes further, with the symbolic importance of the seat and the promise it holds for a permanent showcase for the culture of games.

Moving
Pong, a rudimentary tennis game released in 1972 (two small bars and a "ball" square) to realistic three-dimensional characters of today, it is easy to see the extent technical and aesthetic changes. The show is designed for beginners and experienced players, which operates on two levels, as an initiation process or as a whim of nostalgia. "Above all, we are targeting non-gamers, by placing the machine and each game in its historical context to highlight its importance as a heritage," said Neutrals.

movie posters, cartoons and books show that neither Lara Croft (Tomb Raider fame) and Donkey Kong have the opportunity to inventions, which are both the product of an era Popeye and his predecessors Indiana Jones. Only the spectacular side of the game is really missing. I get some great ability to reveal the power of graphic design and textures were made by the history of the game some extra depth. However, this omission does not spoil the pleasure he felt in this celebration of the anniversary of the '40 games in a setting worthy of its importance and influence.



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Good Old Games on PIPA, SOPA, DRM, and other acronyms

Good Old Games on PIPA, SOPA, DRM, and other acronyms screenshot

If you are at all lightly beaten in the world of technology has probably noticed that there is a larger number than usual of acronyms flying around lately. While players are usually packed in the DRM issues, the Senate last protecting intellectual property Act (PIPA) and in Law House online piracy (SOPA) has raised some hackles by Destructoid, and rightly so.

We are not only annoying, though. I recently made contact with Trevor Longino, head of public relations and marketing good old games, a company that has spent his life fighting a high-tech industry to be controlled more and stronger in our games, to have PIPA another perspective, the soup, and the effects that these accounts may have on the game of consumption.

is just a manual: In the U.S., the economic times are difficult, and politicians have come to the end of the body of the next election. Needless to say, it is feared that things have not gone exactly as planned, and many are looking for a way to build support and make some powerful friends before the next round of elections.

What better way you comfortable with the elite of Hollywood and friendly draft legislation to support those who control one of the largest U.S. exports, entertainment? Enter PIPA and soup, two pieces of legislation sister for the government and large entertainment companies to wrap their fingers gnarled bone that surrounds the neck of consumers.

Ok, ok. This is one side a little and certainly sounds hyperbolic, but believe me when I say that these pieces of legislation could fundamentally change the way we use the Internet for the worse. If anyone is organizing infringement of copyright material on their site, then the owner of copyright should be entitled to go after them, right? I think we all agree on that, but SOPA PIPA and this process is too simple by eliminating the basic protections.

soon, if you are an advertiser on a website where the author infringing material occurs, you are responsible. If you sell an IP address to a person who then goes and does something illegal with it, you are responsible. If someone complains to the government on your website, you might find yourself on a blacklist of government and will be legally removed from Google search results. More than that, the IP owners be allowed to threaten and frighten the people involved in a site from top to bottom without having to take someone to court.

SOPA PIPA profess and protect intellectual property, but in fact, offer an unprecedented degree of power to editors and other intellectual property owners, all in the name of piracy and stop "protecting" the owners of intellectual property. PIPA and SOPA could allow large companies to retain the content of the Internet as a whole, and this is something we all fear. Needless to say, if you are in this

site that are interested in keeping the Internet free of government control of industry, but you get even closer to their homes.

In my interview with Trevor Longino the good old games, talk about the effects of piracy and means of PIPA and SOPA could affect gaming and Internet commerce.

In your opinion, what effect is it having piracy in the entertainment industry? In the gaming industry in particular?

There is no doubt that piracy affects the industry. Although we are very, very opposed to DRM, we do not dispute the fact, but there are some facts worth noting. Piracy is not as devastating as some studies have you believe. People throw around numbers in the billions of dollars of lost revenue are few false equivalence.

Each copy of a game you download is not equivalent to a lost sale. In many cases, torrent trackers show inflated numbers of seeds and downloads. The numbers are not real fear, and being deceived about the impact of piracy, not rational look at what it really means for the industry and how to minimize effectively.

Legislation , DRM, including advertising campaigns ("Do not copy to disk" should ring a bell for players of a certain age) are not reduced hacking. Convince customers that they sell is the value of your money is the only way to do it.

Many large entertainment conglomerates have argued that the Copyright Act protection is necessary to stop the pirates "steal" their products. Even states that have been created "to promote prosperity, creativity, entrepreneurship and innovation in the fight against theft of goods from the United States ...." What effect do you think of DRM is to have the "prosperity", "creativity" and "innovation"? DRM is necessary to leave the players to "steal" your hobbies?

DRM does not stop the theft of the game, we will make that clear. This is a false argument to say that it is. All games left this year - each with any kind of DRM on it - has been hacked. Often before the game was still on sale in retail stores, but within 48 hours after its launch in both directions.


There is a whole industry devoted to the sale of DRM solutions to publishers and developers, and no one seems to be clued into the fact that it does not stop the hacking.

If DRM does not stop the flight, what does? Well, that

very interesting survey vigilant defender who led a few months ago, the value of video games. Nearly 50% of users surveyed said a major reason why pirated games is the lack of perceived value of the package. Whether you want the game unless they wanted more money or additional content in the package. This should sound familiar because it is

GOG.com

model of the company.

Photo Photo Photo Photo Photo Photo Photo DRM is not necessary to stop piracy. We have shown that. The value of what you sell obvious, and will reduce the number of players who do not pay for games they play.



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Meier: 'Find The Fun,' And Money Will (Hopefully) Come In Social Games

games social networks have been accused of being highly viral marketing machines of the methods of monetization place before the actual game design. However, recognizing the creator Sid Meier's Civilization, said in an interview with Gamasutra new feature that takes its own approach in the space of fast-paced social game with its new Facebook game CivWorld - based design approach, which draws on his years of work in more traditional games packed space. "If we do ...


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