วันเสาร์ที่ 4 สิงหาคม พ.ศ. 2555

Hong Kong: The city that defined console generations

Hong Kong: The city that defined console generations screenshot



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Hong Kong is a playground for the eyes, where every street and alley gives way to a more visual information that our mind knows how to treat. Given Hong Kong and Asian cities such as overheating of our internal hardware, it should not be surprising that virtual reconstructions of cities are used as reference treatment perfect for generations of console. Neon signs, the many large buildings, the complex structure of the street lighting, dense population and complex in Hong Kong and Chinatowns around the world represent a challenge to the processing capacity of each generation of consoles .

with Sleeping Dogs

lead a more accurate representation of urban landscapes that have never reached before, now seems a good time to revisit the history of the metropolis of Asia in games. Of Deus Ex

Yakuza

, these games have given us some of the most memorable match in the virtual medium. But, we will remove the rose colored glasses and compare local game for the latest and the cities themselves.

Every time I think Deus Ex
think of Chinatown. Foggy inner sanctum of Asia were the first pictures I have seen the game in PC Gamer, and alleys, suppliers and bottom shelves are durable images that come to mind when I remember the game .
The Unreal Engine, still new at the time, is open air, crowded streets of the city, and mood lighting possible. Being able to interact with civilians and how they live their lives - no matter how limited the "lives" can be - it was a rare thing at that time. Seeing the signs with the text above giants of goods and suppliers spread across the tables all set a tone and sense of place of Deus Ex
the futuristic Hong Kong. Although the game took the player in New York, Paris and other major cities, Hong Kong was the most complete of all of them, although smaller in size.
Looking back, it's almost ridiculous to think that once was so impressed with the design.

Deus Ex

made Hong Kong more like a warehouse with a couple of streets that extend to clubs and a bustling port city. Although developer Ion Storm took a great leap forward in creating a virtual city, its lack of detail and scope, it is feeling a bit cheap compared to modern games. The vendors seem cardboard houses, neons are rare, and the backdrop of the city is generic and superficial.

Despite being dated,

Deus Ex of Hong Kong still evokes a mood and a charm to it. It is amazing the level of Ion Storm and art designers, and hardware limitations of the time could give as much space and retail at a time.

Shenmue II transition 's from a humble Japanese city to the expansion of Hong Kong, little has been sacrificed in detail and a lot is added significance.

Shenmue not in the mood and lighting of Deus Ex , but makes up for in size.

At the beginning of

Shenmue , you can see the large ships operating in the port of Hong Kong, with aisles shady characters, gradients and vendors with detailed goods. At a time Grand Theft Auto 3 players gave little to do and see while walking, Shenmue II


overwhelmed with player entertainment, mini-games and visual details, the streets of his representation of Hong Kong.

Although

Shenmue

of Hong Kong highlights the influence of English colonial city, which n ' no lights and show that the city received during the last century. The glamor that many have identified with the city is nowhere Shenmue 's picturesque streets of the city. This was due to hardware limitation Dreamcast who fought to create the long streets of Hong Kong and fill it with people over 5-7 on the screen at once.

Shower the urban landscape with a complex of neon was beyond the capabilities of the Dreamcast, Sega and would not recreate the game from scratch for the Xbox. However,

Shenmue Hong Kong recreated with a scale never before seen at the time.

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