วันอาทิตย์ที่ 24 มิถุนายน พ.ศ. 2555
Amnesia creator says games need the freedom to be shorter
While mainstream media is still a little reluctant to, video games have entered popular culture as a valid form of artistic expression and entertainment, we are able to dive in ways still unknown, partly because its participatory nature. However, even when they appeared as one of the most immersive art, are also one of the easiest to break, carefully crafted each scene easily destroyed by mechanical and gaming conventions. In the case of a horror game, it often means losing the edge of a terrible experience of fiction, of course, the whole question of this kind. In a recent interview with Joystiq, Thomas Grip Amnesia
fame spread on the idea, saying that horror games can be overshadowed by these conventions, which suggests that games should be allowed creative freedom to develop the necessary elements of terror, especially when it comes to the length:
"Many games are designed to be as long as possible and the get-go order at a length of playing time this can lead to bad things in terms of building good holistic experience. In the horror genre, many of the best works are in the shorter range, so they are missing a lot of interesting games, if the minimum length is eight hours. And trying extend the experience 2:00 to 8:00, often completely eliminates the impact it could have. "
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