วันอังคารที่ 29 พฤศจิกายน พ.ศ. 2554

Game Story - review

History of

exhibition game in the Grand Palais in Paris is a Pac-Man and Mario pixels rubbing Cezanne and Matisse

Matisse, Cezanne, Picasso ... and Pac-Man: pass the Grand Palais in Paris, this strange conjunction sparks a thrill. Masters of Impressionism and Fauvism rubs shoulders with the heroes of pixels to star in the history of the game, a history of video games in the gallery southeast.

took 40 years for games to go from being a subculture shame to mass market the product. The Paris exhibition goes further, with the symbolic importance of the seat and the promise it holds for a permanent showcase for the culture of games.

Moving
Pong, a rudimentary tennis game released in 1972 (two small bars and a "ball" square) to realistic three-dimensional characters of today, it is easy to see the extent technical and aesthetic changes. The show is designed for beginners and experienced players, which operates on two levels, as an initiation process or as a whim of nostalgia. "Above all, we are targeting non-gamers, by placing the machine and each game in its historical context to highlight its importance as a heritage," said Neutrals.

movie posters, cartoons and books show that neither Lara Croft (Tomb Raider fame) and Donkey Kong have the opportunity to inventions, which are both the product of an era Popeye and his predecessors Indiana Jones. Only the spectacular side of the game is really missing. I get some great ability to reveal the power of graphic design and textures were made by the history of the game some extra depth. However, this omission does not spoil the pleasure he felt in this celebration of the anniversary of the '40 games in a setting worthy of its importance and influence.



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