Gamescom 2011: Four Strategy Games from Paradox Interactive
We take a look at Crusader Kings II, Naval War: Arctic Circle, Salem, and War of the Roses
If it 's one thing that separates itself from other Gamescom big games shows it' s focus on PC strategy games. It 'sa big market here in Europe, and few publishers are focusing on this audience as Paradox Interactive. The Swedish publisher scored a big hit this year with magicka, but it 's got plenty more games in the pipeline for this year and beyond. Here are the Paradox games we had to leave early when we swung by their Gamescom stand today.
Crusader Kings II
Crusader Kings II
Crusaders II Kings is basically a political intrigue simulator set in the Middle Ages. Instead, the control of a country, you control a single family home, giving your prestige by an heir to the other in the course of 400 years. What makes this game so interesting is how much your empire is built around personal relationships rather than open military power. For example, you could your son, daughter marrying a sick country know-owner, exactly, they don 't have much time on this mortal plane, leaving only easy takeover, said the country after the Lord's kicked the bucket. And even if you do not really lead to war, politics is as well to the forefront of these decisions. Is your troop morale is high enough? Is your weak ancestral claim to the neighboring country strong enough to keep your underage Dukes of turning you? All this is on a map-based interface that 's absolutely dense with statistics and bits of information so that the barrier to entry may be presented to a bit high for certain players. Nevertheless, the whole game sounds very exciting for us.
Naval War: Arctic Circle
Naval War: Arctic Circle
The transition from Middle Ages to the present day Naval War: Arctic Circle is a military real-time strategy game that gives you a simple radar-inspired user interface command submarines, warships and aircraft in the North Atlantic. While the surface is quite low for a strategy game that promises developers Turbo Tape a large degree of strategy and realism to the surface. For example, when sending in jets for long-distance attacks, you need to consider how much fuel they have and whether it might be possible to walk before they make a safe return. And when you launch torpedoes from a U-boat, the sheer sense of scale means that you have time to get up and a short nap before the torpedoes reach their destination, so you 'd better make sure that it' s the right one. Turbo Tape developer promises a whole story campaign with American, Russian and NATO troops if they 're still decide to play is like storytelling. Currently, Turbo Tape leaning toward comic cutscenes.
Salem (concept art).
Salem
If you 've played popular crafting heavy games like mine and Craft terrariums, but wished for something more expansive of the games' multiplayer elements, then Salem might up your alley. It 'sa free-to-play MMO with a two-man team from Sweden, a cartoonish aesthetic and a robust crafting system combined. Set in Colonial New England, Salem you play as early Americans in a time when the United States was in its infancy and the wilderness beyond the 13 colonies hadn 't not been mapped, so \ that it's up to the players , walking map and the expansive use of natural resources to develop villages and cities. To give you an idea of ??how deep the craft to a house you do not need to build only wood from tree felling, but also nails, the iron ore by mining, smelting, forging and can finally be made. You too can do things like search for food grow, bake, and tons of other abilities and skills. It 's also a role-playing element, as well. Salem uses the wonderfully old-timey "four humours" to represent their various traits, so that you can update over time. With servers that can have over 1,500 players and building and supporting cooperative PvP (where the dead are permanent), this is a crafting game with a serious focus on the social element.
War of the Roses
War of the Roses.
War of the Roses is a melee-focused action game that armored knight sounding swords during the annual battle between the House of Lancaster and York House. At least that 's what we think. We Unlike those other games, we didn 't really get the chance, War of the Roses to see in action, what with it only with just a few days ago announced here at Gamescom. But we got the chance to talk with Paradox and developer Fatshark to it, and it was interesting to hear the number of comparisons drawn between this medieval action game, and modern first-and third-person shooters. The goal is to create a visceral, action-heavy combat game with an extensive system of progression - a kind of Call of Duty in the Middle Ages. Senior Producer Gordon Van Dyke (he Battlefield 1943 fame) expressed the desire to create a third-person camera similar to Gears of War match - one that adjusts quickly and easily select players 'speed of movement and attack. After the game not seen in action, we can 't really much else to comment, other than the fact that seems to be the great war of the roses as a backdrop for an action game. Hopefully we 'll be able to see this soon.
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