วันจันทร์ที่ 16 เมษายน พ.ศ. 2555
The Structure of Fun: Learning from Super Mario 3D Land's Director
is difficult to determine the most interesting thing about last year's release of Super Mario Land for Nintendo 3DS 3D. Was the success of your proof of concept for a game in stereoscopic 3D? Was the fact that the game was first developed by Mario mobile core team of Mario? These things are important. But it may well be the most interesting thing is that the game started from scratch on the concept of ... 


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