Learn iPhone and iPad Cocos2D Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications
[[[Learn iPhone and iPad Cocos2D Games Development: leading platform for creating 2D graphics and interactive applications]]]
Description:
Learn iPhone and iPad Cocos2D Game Developmentprovides a solid introduction cocos2d playing iPhone and related tools. It focuses on the process of creating a few games, made exclusively with cocos2d and virtually no iPhone SDK and OpenGL code. By creating a 2-3 game in the sample book, you LL 'to learn the basic concepts cocos2d game engine and related tools, such as Zwoptex (TextureAtlas), ParticleDesigner (Particle effects), and others.
The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading.
It is assumed that the reader has previous knowledge of programming, but not necessarily with the Objective-C. Related topics, such as Xcode, Objective-C, iPhone SDK, and OpenGL only discussed when it is absolutely necessary.
What do you LL 'study
- Familiarity with the core cocos2d game engine API and the Box2d physics engine
- Understanding of the process and best practices of game development, in the context of cocos2d and its related tools
- Enthusiasm and excitement to create your own games paired with a realization that you are able to create games which can compete on the App Store
- Where to go from here: further information and alternative implementations
Who is this book for
The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment.
More review coming soon.
Buy Here (for discount) Learn iPhone and iPad Cocos2D Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications
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